SwapDepths not working

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November 30

Ok, so I am trying to bring an object to the front of the
screen when it's clicked on by using the following code:
_mc.swapDepths(_mc._parent.getNextHighestDepth());
which seemed to be working fine until I spread it across
objects. I have two objects in seperate AS files, ItemGroup and
ItemBox. ItemGroup obviously contains multiple ItemBoxes. ItemGroup
has a movie clip, group_mc, that is passed to all the ItemBoxes and
this is what the ItemBox _mc is a child of. So when I do
_mc._parent from within ItemBox, it's referencing the group_mc
MovieClip that's inside of ItemBox. I thought maybe that's why it
wasn't working, but when I did a trace on
_mc._parent.getNextHighestDepth() from within ItemBox, it traces
fine, but for some reason it doesn't seem to be working in the
swapDepths. Is there any obvious reason why this shouldn't
work?

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Replay

Still error message,
But  I won't keep bugging you,    Chances are I'm not experienced enough.  I even tried to make the clouds using a tween,   and Guess what?  It worked perfectly.  Of course then my clock timer kept repeating itself at the same time I used to make my clouds loop  instead of going the full 30 min.  ( i used about 600 frames to get the cloud speed i wanted)
I thought the clouds would simply loop for the entire 30 minutes but I guess once again, im missing something.
The Good news is,
I now know how to make a seamless backgroud loop and I now how to make a long clock timer,
I just can't get them to work together.
Thanks for both of you for helping a total noob.
I'll get it someday.

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